Index

It's currently the 4459 AP or 'After Peace'.
The deluge took place 3253 After Peace.
Aklon declared Itself victor in the Great War, disseminating the Kanshai Calendar through it's subjects in Year 0 or 'The Year of Peace'. Before that, the Eldritch Houses measured time in their own
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God Types

Elf names are Proto-Germanic with 'W' turned to 'V' and 'az' turned to 'os' and 'e' turned to 'as'.
Dwarf names are Proto-Germanic with 'W' turned to 'T', and 'az' turned to 'reg'

Hero Gods: The heroes are creatures from Athwei who lived long ago, purportedly engaging in heroic deeds in the time of the Deluge.

It's currently the 4459 AP or 'After Peace'.
The deluge took place 3253 After Peace.
Aklon declared Itself victor in the Great War, disseminating the Kanshai Calendar through it's subjects in Year 0 or 'The Year of Peace'. Before that, the Eldritch Houses measured time in their own

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- Campaign ideas:

PRELUDE:

ACT 1: The city is attacked by Duath raiders riding a giant zombie. It crashes into the Dwarven District, killing dozens of dwarves living in the Redwall district. Gnot, a leader of the Redwall Hammer Guild, threatens an economic shutdown of the city and the Silvermarrow Mines if the city nobles don't meaningfully punish somebody for these crimes. As a result, the party members are subjected to a mostly rigged trial and sentenced to exile.

ACT 2: The prison, by far the worst in the Empire, is called 'Fort Tehorm' and is on an island outside of the Southbay District. For all intents and purposes, Fort Tehorm is its own large town, containing a myriad of strange creatures who have been incarcerated over the years. Presided over by the city's Blacktorch Cityguard Garrison, Tehorm is a labor camp with deep mines where a dangerous substance called Eldercoal is mined. Used in a great number of applications ranging from magic to artifice, this rare substance can only be found deep below Athwei's surface. It's also mildly poisonous, creating an unpleasant shiny black dust which causes irritation and burning on skin. This dust is very valuable to wizards, artificers and alchemists who use it in various capacities.

a rapidly and fom there into Rumors have it that the prison's now-closed mine comes out somewhere in the Inaqabal, a dangerous forest to the east of the city known to still be infested with Chiwan creatures from the starts a riot in the jail. allowing the players a chance to escape. If they're willing to plunge into the Akahar, the shadow realm.

A Campaign ideas: Party runs into diplomatic retinue - Doesn't speak language.

Elf names are Proto-Germanic with 'W' turned to 'V' and 'az' turned to 'os' and 'e' turned to 'as'.
Dwarf names are Proto-Germanic with 'W' turned to 'T', and 'az' turned to 'reg'

Campaign ideas: Cult operating out of the city of Ebih. Key members of the city are being replaced by impersonators. A body washes up of a famous person who is still alive, and a conspiracy is hatched by the impersonator.

Campaign ideas: A dangerous magical artifact, the eye of the first giant,

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