Archetypes

RELIABILITY - The innocent can't be coerced magically or physically into acts of betrayal.

INNOCENT:

HELPER - The innocent gains morale from protecting himself or others from harm equal to the amount of damage mitigated.

SQUEAMISH - The innocent takes double morale damage from party members or bystanders being wounded, including himself. If the innocent is the cause of this pain, he doubles the damage morale damage again.

RELIABLE - The innocent can't be coerced magically or physically into acts of betrayal.

NAIVE - The innocent has a very difficult time uncovering or engaging in deception. For these purposes his Cunning stat is halved, rounding up.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.