Baboonoid

Medium Monstrous Humanoid
Hit Dice: 4d8+4 (22 hp)
Initiative: +2
Speed: 40 ft. (6 squares), climb 30 ft.
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +4/+6
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3) or +6 ranged
Space/Reach: 5 ft./5 ft.
Special Attacks: –
Special Qualities: Darkvision 60 ft.
Saves: Fort +2, Ref +6, Will +5
Abilities: Str 15, Dex 14, Con 12, Int 7, Wis 12, Cha 5
Skills: Listen +5, Hide +8, Spot +4
Feats: Alertness, Stealthy
Environment: Temperate and warm forest and plains
Organization: Solitary, pair, or pack (3-12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Medium)
Level Adjustment: –

These intelligent creatures resemble baboons, and speak their own language.

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