Crafting Quality

WEAPONS

QUALITY DAM/HIT DESCRIPTION EXAMPLE
Rubbish *0.25 Rubbish quality items are totally unsuitable pieces of equipment improvised with an absolute minimum of effort. A helmet made out of a wooden bowl with a leather strap for a chin piece.
Poor *0.50 Poor quality items are improvised pieces of armor/weaponry wrought by a creator lacking the proper tools or the proper skills. Items of poor quality are usually made out of sub-standard materials or scavenged refuse, but unlike truly improvised weapons, some care has been taken by the item's creator to make it reasonably suitable for it's intended task. They are commonly employed in the badlands beyond the Bastions.
Crude *0.75 Crude quality items have some reasonable ammount of skill and time put into their design and execution. Usually items of this quality are created by 'folk craftsmen' unwilling or unable to pay for an equivalent item of Ordinary quality. Many of those struggling to survive beyond the Bastions use gear of this quality. A shortpsear consisting of a sharpened iron rod with a woven hemp grip.
Ordinary *1 Ordinary items are of reasonable quality, frequently available for sale at any reputable merchant or crafter's demesne within the Bastions. Ordinary items are utility-grade, lacking serious design or material flaws that might hinder the user. A soldier's bronze spear with a swede wrapped grip made to the specifications of the Tarsan army.
Fine *1.25 Fine items are of above-average quality and pedigree, made with love and care by a experienced craftspeople. Items such as these are often passed down from generation to generation as heirlooms, or are commissioned for noble families. A hand-wrought, excellently balanced hammer with a single-piece carved ivory handle and onyx studded face
Superior *1.50 Superior items are rare and storied works of art created by the finest craftsmen in the lands. Items like this are found mostly in private museums, palaces, and the estates of very wealthy nobles. A rapier set with blue jade carefully etched to include powerful images of frolicking lions in a bed of exotic flowers.
Exceptional *1.75 Exceptional weapons are masterpieces created by paragon craftsmen during the finest moments of their careers. Exceptional weapons are usually found in the hands of seasoned adventurers and those who have plumbed the depths of the ancient world. A pike with a baroque elderwood shaft carved like a spine, inlaid with wire veins of corundum , topped with a serrated anbaraq blade.
Masterwork *2 Masterwork weapons are weapons created by master smiths under unusual circumstances. An Masterwork ebony dagger may have been forged only during new moons and then quenched in the frozen soulstuff of a shadow, These sorts of weapons are usually found in the possession of powerful high priests, or perhaps passed from generation to generation of heroic Dwarven warrior-kings. A flail with a handle carved from the World Tree, intricately wound with parchstone gathered from the depths of Akashar. The head is carved from the petrified heart of a Gorgon.
Exquisite *2.25 Exquisite weapons are weapons created through profound and often unrepeatable supernatural means, such as a hammer forged in the flaming entrails of a powerful demon on the eve of an emperor's death. These circumstances are merely a means for a legendary craftsman to channel their powers into an era-defining work of great rarity and power. Exquisite weapons are usually found in the hands of legendary adventurers or particularly powerful remnants. A dagger exquisitely carved from the scapula of an ancient vampire, set in a demantite encrusted handle of cool molten silver.
Mythical *2.50 Mythical items are objects of such great power that they often owe their origins to world-changing events, such as the death of a demi-god or the destruction of an ancient and powerful creature. An example item might be the shield of the first Dwarven King. These items are of such great power that they are rarely owned by a person, but rather pass through the fabric of space and time as powerful forces call to them in a time of need. A bow hewn from the leg of the god Ard, smithed by the First Ones in the depths of the Forbidden City.

ARMOR

QUALITY SOAK DESCRIPTION EXAMPLE
Rubbish *0.25 Rubbish quality items are totally unsuitable pieces of equipment improvised with an absolute minimum of effort. A helmet made out of a wooden bowl with a leather strap for a chin piece.
Poor *0.50 Poor quality items are improvised pieces of armor/weaponry wrought by a creator lacking the proper tools or the proper skills. Items of poor quality are usually made out of sub-standard materials or scavenged refuse, but unlike truly improvised weapons, some care has been taken by the item's creator to make it reasonably suitable for it's intended task. They are commonly employed in the badlands beyond the Bastions. A helmet made from a wooden bowl and a leather thong.
Crude *0.75 Crude quality items have some reasonable ammount of skill and time put into their design and execution. Usually items of this quality are created by 'folk craftsmen' unwilling or unable to pay for an equivalent item of Ordinary quality. Many of those struggling to survive beyond the Bastions use gear of this quality. Stiff, poorly stretched bearskin hide armor underlined with dried reed.
Ordinary *1 Ordinary items are of reasonable quality, frequently available for sale at any reputable merchant or crafter's demesne within the Bastions. Ordinary items are utility-grade, lacking serious design or material flaws that might hinder the user. Beaten iron chain-mail constructed by the dwarves of Redwall.
Fine *1.25 Fine items are of above-average quality and pedigree, made with love and care by a experienced craftspeople. Items such as these are often passed down from generation to generation as heirlooms, or are commissioned for noble families. fine steel platemail with prancing horses etched on the breastplate. The platemail is padded with the finest down padding.
Superior *1.50 Superior items are rare and storied works of art created by the finest craftsmen in the lands. Items like this are found mostly in private museums, palaces, and the estates of very wealthy nobles. A ironwood breastplate and greaves of most exquisite craftsmanship, studded with adamant disks that each show one of the fabled stories of the undying queen Domir.
Exceptional *1.75 Exceptional weapons are masterpieces created by paragon craftsmen during the finest moments of their careers. Exceptional weapons are usually found in the hands of seasoned adventurers and those who have plumbed the depths of the ancient world. Tattooed robes of skin taken from the guardians of the Maze of Acheron. Written on them in ichor of Skedwer are directions to the depths of the Forbidden City.
Masterwork *2 Masterwork weapons are weapons created by master smiths under unusual circumstances. An Masterwork ebony dagger may have been forged only during new moons and then quenched in the frozen soulstuff of a shadow, These sorts of weapons are usually found in the possession of powerful high priests, or perhaps passed from generation to generation of heroic Dwarven warrior-kings. Banded mail hammered from the skin of the floating spheres of Oriab, said to have saved the Ebron pirate Culcoan The Red from drowning in the Great Flood. It is adorned with the many fingers of the fallen demi-god Gobwa.
Exquisite *2.25 Exquisite weapons are weapons created through profound and often unrepeatable supernatural means, such as a hammer forged in the flaming entrails of a powerful demon on the eve of an emperor's death. These circumstances are merely a means for a legendary craftsman to channel their powers into an era-defining work of great rarity and power. Exquisite weapons are usually found in the hands of legendary adventurers or particularly powerful remnants. An Itaquan wool coat woven during the war of aberrations. The breast and back are reinforced with pages from the treatise of Keidon.
Mythical *2.50 Mythical items are objects of such great power that they often owe their origins to world-changing events, such as the death of a demi-god or the destruction of an ancient and powerful creature. An example item might be the shield of the first Dwarven King. These items are of such great power that they are rarely owned by a person, but rather pass through the fabric of space and time as powerful forces call to them in a time of need. A tabbard of unknown composition stolen from the crypt of the First City, inlaid with the 9 eyes of Ka'Tekeli. The eyes are used as stones depicting the Architects of Meru at the World Tree.

CONDUITS

QUALITY POWER DESCRIPTION EXAMPLE
Rubbish *0.25 Rubbish quality items are totally unsuitable pieces of equipment improvised with an absolute minimum of effort. Coming Soon
Poor *0.50 Poor quality items are improvised pieces of armor/weaponry wrought by a creator lacking the proper tools or the proper skills. Items of poor quality are usually made out of sub-standard materials or scavenged refuse, but unlike truly improvised weapons, some care has been taken by the item's creator to make it reasonably suitable for it's intended task. They are commonly employed in the badlands beyond the Bastions. Coming Soon
Crude *0.75 Crude quality items have some reasonable ammount of skill and time put into their design and execution. Usually items of this quality are created by 'folk craftsmen' unwilling or unable to pay for an equivalent item of Ordinary quality. Many of those struggling to survive beyond the Bastions use gear of this quality. Coming Soon
Ordinary *1 Ordinary items are of reasonable quality, frequently available for sale at any reputable merchant or crafter's demesne within the Bastions. Ordinary items are utility-grade, lacking serious design or material flaws that might hinder the user. Coming Soon
Fine *1.25 Fine items are of above-average quality and pedigree, made with love and care by a experienced craftspeople. Items such as these are often passed down from generation to generation as heirlooms, or are commissioned for noble families. Coming Soon
Superior *1.50 Superior items are rare and storied works of art created by the finest craftsmen in the lands. Items like this are found mostly in private museums, palaces, and the estates of very wealthy nobles. Coming Soon
Exceptional *1.75 Exceptional weapons are masterpieces created by paragon craftsmen during the finest moments of their careers. Exceptional weapons are usually found in the hands of seasoned adventurers and those who have plumbed the depths of the ancient world. Coming Soon
Masterwork *2 Masterwork weapons are weapons created by master smiths under unusual circumstances. An Masterwork ebony dagger may have been forged only during new moons and then quenched in the frozen soulstuff of a shadow, These sorts of weapons are usually found in the possession of powerful high priests, or perhaps passed from generation to generation of heroic Dwarven warrior-kings. Coming Soon
Exquisite *2.25 Exquisite weapons are weapons created through profound and often unrepeatable supernatural means, such as a hammer forged in the flaming entrails of a powerful demon on the eve of an emperor's death. These circumstances are merely a means for a legendary craftsman to channel their powers into an era-defining work of great rarity and power. Exquisite weapons are usually found in the hands of legendary adventurers or particularly powerful remnants. Coming Soon
Mythical *2.50 Mythical items are objects of such great power that they often owe their origins to world-changing events, such as the death of a demi-god or the destruction of an ancient and powerful creature. An example item might be the shield of the first Dwarven King. These items are of such great power that they are rarely owned by a person, but rather pass through the fabric of space and time as powerful forces call to them in a time of need. Coming Soon
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