The Dwereg are stalwart, willful people with blunt, compact features and heavy-set frames. They’re tougher than most other humanoids and also are very willful. Dwereg prefer to stick to the walls and underbellies of cities, finding comfort in the traditions and stories of their ancient and declining civilization. Due to the traditions of exile and the Black Guard, many Dwereg living in the cites of Men or exploring the Archaea are former residents of Alekhand.


The Dwereg descend from the enslaved Gorn who escaped from the destruction of Thrask by taking refuge in the ruins of old Kazmora, deep beneath the mines of Thrask. As such, Kazmora has an important significance to Dwereg, and their decor and artforms often call back to those of ancient Kazmora.


Dwereg abide by a strict caste system where jobs are passed from parent to child. Dwereg with more than one child must choose a child to exile to the Black Guard, a group of disgraced Dwereg which are only allowed to return to Kairna Zul after serving a rotation in the mines and warrens of Alehkand. Many choose not to cross the threshold of Kairna Zul and return to their old lives for fear of being turned to stone.


The affairs of Alehkand are handled by the noble Deurgar, the highest cast of Alehkand who have greatly extended their lives through intentional and reversible petrification. Willing to spend most of their years as stone statues, they collectively make up the Gray Chamber. For one year, each King of the Gray Chamber presides over amendments to the law and family structure of Alehkand. As a result, Dwereg years are named for the current King of the Gray Chamber followed by the number of times that king has returned to the mortal world.


Dwereg are ritually exiled from Kairna Zul but may not return through the city’s ancient barriers of protection. Such was the case of the first King of the Dwereg, Dwern. This is where the Dwereg take their name from. To read more about the history Alehkand and the exile rituals, see Alehkand. It is said that King Dwern eventually returned and was turned to stone upon passing through the Dwern Gate, preferring to return to his people rather than live outside the great fortress.


Throughout history, many exiled Dwereg have settled in the lands beyond Alehkand, residing in the cities of the world or creating their own states in Athrak, Dovan and Breg. Dwereg are looked upon highly in the kingdoms of Men and are usually welcomed by the communities they choose to settle in, owing to their reputation as fine craftsmen and their strong


Dwereg are particularly short and swarthy, with blunt, compact features and wide frames despite their diminutive height of 3 to 5 spans. They have shorter, thicker spines and a larger ribcage than a human, much like their Gorn ancestors. Dwereg males and females do not differ significantly in appearance.


Most Dwereg fashions (including tightly woven beards and blanketed garments) are unisex. Robes and tabards are common and since Dwereg are fine craftsmen, metal jewellery and adornments are quite common amongst those who can afford them. It's common for Dwereg visitng markets or going about their daily business to wear their family's wealth, as petty crime such as stealing is punishable by exile. in Dwereg fortresses


Underground racial familiarity

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