Energy Glaive

Range: 60 Area of Effect: beam
power gem Drain: 2/use
Rate of Fire: l/round
Damage: 6d10+10 excitation
This item looks like a cross between a glaive and a wand. It's about 6 feet long and weighs about 6 pounds. It functions as the Energy Spear does, but does 6d10+10 damage.

Disruption beam: With a successful hit the target takes 5d6 points of damage and must succeed at a DC 15 Fortitude save vs. disruption or be reduced to ash (the target still takes damage with a successful save). This setting uses two power gem charges per shot; Heat Beam: This setting produces a 5 ft. beam that inflicts 4d6 fire damage with a successful hit. Additionally, the target must succeed at a DC 15 Fort save (+1 DC per previous attack) or take an additional 1d4 points non-lethal damage and fatigue (DMG, p. 301); Flame Plane: With this setting, a jet of flame shoots from the rifle. The flame plane has a 1 range increment maximum range and inflicts 4d6 fire damage with a successful hit. The next round, the target must succeed at a DC 15 Reflex save or the target catches on fire (DMG, p. 303); Rate of fire for all modes is 1 per round.

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