Huge Aberration
Hit Dice: 16d8+80 (152 hp)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (-2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +12/+24
Attack: Tentacle +14 melee (1d6+4)
Full Attack: 4 tentacles +14 melee (1d6+4), bite +12 melee (4d6+2), or tongue +12 melee (1d6+2)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab, swallow whole
Special Qualities: Fire resistance 10, electricity resistance, darkvision 60 ft.
Saves: Fort +10, Ref +8, Will +11
Abilities: Str 19, Dex 13, Con 20, Int 2, Wis 12, Cha 11
Skills: Hide +2*, Listen +12, Spot +12
Feats: Alertness, Cleave, Great Cleave, Lightning Reflexes, Multiattack, Power Attack
Environment: Temperate or warm marsh
Organization: Solitary
Challenge Rating: 13
Treasure: None
Alignment: Always neutral
Advancement: 17-30 HD (Huge), 31-48 HD (Gargantuan)
Level Adjustment: –

The froghemoth is a weird aberration that dwells in marshes and swamps. It appears as a huge frog-like creature with four large tentacles in place of its front legs, a 10-foot tongue, and a single, retractable eyestalk on top of its head. Its underbelly is yellow, its body green, and its tentacles and upper legs are mottled green.

The froghemoth attacks using its tentacles and tongue to grab opponents. Grabbed opponents are shoved into the froghemoth’s mouth.
Improved Grab (Ex): To use this ability, the froghemoth must hit with its tongue attack. If it gets a hold, it can attempt to bite or swallow the opponent.
Swallow Whole (Ex): A froghemoth can try to swallow a grabbed Medium or smaller opponent by making a successful grapple check. A froghemoth that swallows an opponent can use its Cleave feat to grab another opponent. Once inside, the swallowed creature takes 2d8+4 points of crushing damage and 1d8 points of acid damage per round from the froghemoth’s digestive juices. A swallowed creature can climb out of the froghemoth’s stomach with a successful grapple check. This returns it to the froghemoth’s mouth, where another successful grapple check is required to get free. A swallowed creature can also cut its way out using a light slashing or piercing weapon to deal 20 points of damage to the froghemoth’s stomach (AC 13). Once the creature exits, muscular action closes the hole – another swallowed opponent must cut its own way out. The froghemoth’s stomach can hold two Medium, four Small, eight Tiny, sixteen Diminutive or thirty-two Fine opponents.
Electrical Resistance: The froghemoth takes no damage from electricity, but is instead slowed (as the spell) for one round.
Skills: The froghemoth receives a +4 racial bonus to Listen and Spot checks. *Due to its coloration, it receives a +4 species bonus to Hide checks when in marshlands.

Froghemoth from the Tome of Horrors, ©2002, Necromancer Games, Inc.; Author Scott Greene, based on original material from Gary Gygax.

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