Globe Palm

Medium Plant
Hit Dice: 8d8+8 (44 hp)
Initiative: +2
Speed: 0 ft.
Armor Class: 9 (-5 Dex, +4 natural), touch 9, flat-footed 9
Base Attack/Grapple: +6/–
Attack: Globe +1 ranged touch (special)
Full Attack: 6 globes +1 ranged touch (special)
Space/Reach: 5 ft./5 ft.
Special Attacks: Nausea
Special Qualities: Plant, tremorsense 5 ft.
Saves: Fort +7, Ref -3, Will -2
Abilities: Str –, Dex –, Con 13, Int –, Wis 2, Cha 1
Skills: –
Feats: –
Environment: Warm forest
Organization: Solitary
Challenge Rating: 2
Treasure: None
Alignment: Neutral
Advancement: 9 HD (Medium), 10-12 HD (Large)
Level Adjustment: –

These tall slender trees are topped with coconut-sized fruits of varying colors. Walking under one of these palms will cause the plant to release fruit. The skin of the fruit is taught, and when it hits an object (usually a creature or the ground) it will burst, spraying its contents in a 5-foot radius (as a grenade-like weapon).
Nausea (Ex): If liquid contents of a globe hit a creature, the victim must succeed at a DC 14 Fortitude save or become nauseated (DMG p. 301) for 1 hour. The save is Constitution-based. Additionally, the incredibly offensive smell of the liquid allows creatures to detect the affected character as if they had the scent special ability at double range (60 ft. default unless the creature already has the scent ability at a range greater than 30 ft.). The liquid can be washed away with at least one gallon of alcohol, otherwise it will persist for 1d3 hours.

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