Fulkanr

The of Fulkanr are a resilient people who live outside the walled cities of the Golden Triangle, contending with the harsh natural and supernatural elements of Ryggar and Ythill. Living within small towns built around the halls of local warrior-kings, they are united only culturally by the shared experience of an ancient migration from the land of Faugn. Contending with the bleak and cold northern climate of their domain, the Fulkanr regularly fight amongst one another for land and resources, with the most daring of their warriors uniting for spring-time raids on their neighbors to the west and south.

The people of Fulkan are fine metalcrafters and ironsmiths, skills equally applied to war as they are to peacetime pursuits: the northernmost of the Fulkan tribes require iron plows to break the hard frost so that seeds can be planted before the spring thraw, and iron stoves are necessary to survive the long and bitter winters of Ryggar. Fulkan steel obtained from the mountains of northern Ythill is particularly prized in the Golden Triangle, and it's common to see the Fulkans shrewdly trading their plunder gained from mercenary-work or raiding. Since Fulkan raiders must sail great distances and explore new regions to sack, they are respected if not feared as sailors and explorers.

Despite the largesse of Fulkan adventurers, the averge Fulkan lives a simple and bleak life, often fishing and farming amongst the ruins of the Old World to survive. The long days of work are often passed more easily with stories of the First Heroes, who the Fulkan see as flawed and human, able to be hurt or killed just like themselves. The bleak mythology of the Fulkanr is accentuated by a belief that a weave or chain of fate connects all Fulkans to a predetermined death, encouraging both foolishness and bravery in the face of certain doom. This connection between life and death and fate is found throughout the motifs of Fulkan art represented by braids, chains and knots.

The Fulkan aren't particularly fond of most varieties of magic, seeing them as tools for the lazy or defiant to escape this preordained fate. An exception is made for divination, particularly in the form of augery and geomancy. The two most popular and notorious methods of divining involve the letting of blood and inspection of internal organs. Augery may also be performed with fire; the escaping soul of a body put to rest by cremation can supposedly be seen through the smoke; The phantoms might deliver prophecies or omens during the transition of their bodies from material to immaterial.

The futility of defying fate can be seen in Fulkan architecture as well. They avoid the monolithic, burying even their wealthiest dead in simple underground tombs or sending them off in flaming ships. The oldest tribes of the east even live in such subterranean dwellings, having apparently done so traveling across the Riphean mountains countless years ago. What the Fulkan do build is often made of wood and turf flayed from the field at the edge of forest clearings

Wealthy Fulkan kings and leaders are known to erect stone fortresses and shrines, but these structures are the exception as opposed to the rule. It is far more common for stone to be used in the 'skeletal' stage of construction, especially on the northern and western coast where buildings made of just turf and wood can succumb to the wind and surf of the ocean.

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