It's currently the 1206 AP on the world of Geron, 1206 years after the Deluge and the Great War, when the Akkan-Shai disseminated the Aklonian Calendar through it's subjects. Before that, the Eldran measured time in their own ways.



The Shi'Xul arrive on Geron, exiled by the Akkan-Shai. They attempt to rebuild the world of Geron to their tastes, modifying a web of primitive multi-cellular life on earth known as the Yidran. The forebearers of the Shi'Xul Fleshwarpers create complex organisms which are the foundation of future Yidranic life. Evolving beyond the expectations of the Shi'Xul, the Yidranic web proliferates beyond the dark depths of the ocean that the Shi'Xul inhabit, spreading across the surface of the world. The rare but potent remains of the Shi'Xul houses can be found in the deepest levels of the Archaea, compromising the base of the first cycle. There are rumors of extensive Yidranian ruins in the Creaking Ice Mountains of Ithaqua, but these remote and treacherous areas are rarely traversed by adventurers. Surviving Yidranic ruins are typically monolithic with simple but tightly carved reliefs which represent a virtually unrecognizable ancient Eldran root language known as 'Primordial Eldran'. Pictographic and decorative in nature, its use at the time was likely ornamental and memorial, given the ability of the Shi'Xul to communicate telepathically.


The arthropod Cthar escape from Shi'Xul confinement, hiding amongst the first fungal forests and nesting in lagoons and grottos which they isolate from the ocean with simple rock walls. The Cthar farm algae mats and primitive arthropods. As they evolve, they expand deep underground and create ant-like nests suitable for pets and livestock. Through selective breeding, the Cthar eventually domesticate a range of species including the Goragi forebearers. The ruins of the Cthar Cycle are typefied by their complex underground burrows and rocky shorings made from Cthar egg cement, produced by the Cthar themselves for the purpose of nestmaking. Much of the Ctharian Cycle seems surprisingly intact, thought to have been preserved by the noxious spirits common to that level of the Archaea. Fossilized Cthar eggs and shells can still be found in this stratum of the Archaea, but otherwise the region contains few intrinsic items of value. This is offset by the fact that the deepest and oldest of the world trees have their roots here.


The Dyen-Beji are Outsiders who are responsible for creating the great basalt shafts called 'the world trees', huge tubes of basalt that The appearance of these structures coincides with evidence of widespread calamity in the decline of the Cthar and an accord between the Shi'Xul and Dyen-Beji to divide the surface and oceans of Geron between them. The Dyen-Beji archaea is particularly conspicuous because their structures lack doors or windows and were seemingly forged from solid stone or lava. Archaeists have deduced from this that during this cycle, the Dyen-Beji must have possessed the ability to move and form stone at will. Many of these towers survived subsequent cycles and can still be found partially or completely buried today. The towers are rightly called 'devil wells' by locals since when uncapped they provide a conduit to the underworld. The thick walls of the basalt towers provide a sturdy point of ingress for expeditionaries interested in exploring the archaea of early cycles, and it isn't particularly unusual to find the shafts partially excavated by forces unknown. They Dyen-Beji of the Third Cycle seem to have left little other evidence of their existence save for their unusual footprints in the wreckage of the declining Ctharian civilization.


The Goragian cycle represents a massive shift in Cthar civilization where the subservient Goragi rose into a period of great achievement known as the 'Goragi Awakening'. Despite being slaves and inferiors of the Dyen-Beji, the Goragi developed a complex written language and society unrelated to that of the Cthar or the Dyen-Beji, eventually driving their masters into hiding beneath the surface of Geron and collapsing the Dyen-Beji civilization. Much of Goragi remains untranslatable, though many of the characters and symbols can be found in arcane symbologies employed in contemporary magic. At some point at the end of this cycle, a destructive event lays waste to Geron. Goragi art begins to depict the appearance of new constellations towards the end of the fourth cycle, at which point the Goragi and other civilizations enter into an apocalyptic downturn represented by a layer of debris and rubble which appears almost universally between the Goragian and Ebokanian Cycles called 'The Early Unmaking'.


The Ebokan rise with a great capital near what is now modern Mixcala, terrorizing the survivors of the The Early Unmaking. Like the Dyen-Beji, the Ebokan are invaders from another realm, the exiled nobles of an advanced but socially regressive civilization led by undead whose primary entertainment is the torture of 'lesser' creatures for entertainment. The Ebokan were known for creating living art with Ebokan necromancy, designed primarily for the edification members of the royal court. These creations are brought to life through rituals which are well known despite their great age due to the vast subterranean galleries of unsettling reliefs believed to have been carved at the height of the Ebokan reign. In later cycles such as the Tekel'i and Eldritch cycle, the 'Ebokan Shards' would take on various levels of significance, providing a source for dark arts such as fleshwarping and necromancy, as evidenced by the use of Ebokan runes and symbols within the dark arts. During the Great War at the conclusion of the Eldritch Cycle, the Ebokan Shards would be broken apart and repurposed as weapons. While the method of manufacture is unclear, the resulting weapons are said to have extraordinarily sharp edges. Efforts to excavate Ebokan pottery from the Mixcalan heartlands have been proposed, but even getting to the vast ocean of Shevar is dangerous proposition, to say nothing of the subsequent expedition through the Archaea.


In the Thragnian cycle, Shi'Xul artifacts and structures appear throughout the Archaea, proliferated by a world-spanning civilization known as 'Thragn'. Several Thraghn Floating Temples survive from this period survive as the foundations of many modern city-states. Distinct roadways between these locations and the lesser civilizations of the cycle suggest that the Thragn trafficked slaves and had an extensive trade network Near the end of the Thragnian cycle, massive Duabothe monuments begin to appear in coastal locations, though the structures lack any sort of recognizable markings and have the appearance of cisterns or other water-retaining structures. Depiste Archaeists proposing varying purposes for these monuments, the irregular and strangely carved channels within the monuments themselves seem to serve no clear purpose other than perhaps to create unusual currents, and irregular, tower-like monuments capped with quartz and other exotic materials near these sites seem to serve no clear purpose for time-keeping.

Towards the end of the Thragnian cycle, these monuments begin to vastly degrade in quality with some remaining incomplete.


Primitive lizard people (called Skenmir in Eld) establish a series of tribal kingdoms which expand throughout the ninth cycle. The Skenmir society is typified by its large stone temples commonly found in marshes and other areas, which were often built with monolithic pieces then whittled down by the act of grinding and chipping to create very stylized and impressive reliefs depicting complex Skenmir ideograms and pictography. As many of these temples are thought to have taken generations to build, Archaeists believe that the depictions of Shi'Xul-like creatures towards the top of many of these ruins indicate a resurgence of Thragn influence late in the Skenmiran cycle, a period which coincides with increasingly elaborate and unhinged architecture which does not seem to serve a clear purpose within the society or religion of the Skenmir.

The natural armor of Skenmir and the wet and warm period in which they lived meant that the Skenmir didn't recognize the value of metals like iron which were prone to rusting. As such, metalworking artifice is rare if not completely absent from the dominant surface cultures of this cycle except in the form of soft metal castings of ornamental nature. Most of the tools, weapons and armors used in the period were made of teeth, bone and hide, surviving in petrified form in the bottom of swampy sacrificial pools which are common central elements of the water-centric Skenmir temples. Surviving ceremonial masks and other attire fashioned out of stone are common expedition finds since these items tend to fair well over the course of history, and early Skenmir artifacts of are of particular interest to those who venerate the Dyen-Beji, do to the similarity of the Skenmir proto-gods which take the form of large serpent-like creatures.


Ostensibly with the use of Goragi and Ebokan arcana, Shi'Xul fleshwarpers make significant breakthroughs in the creation of homunculi which can be controlled directly by the will of their owners, culminating in the creation of the Tekel'i. The Tekel'i are amorphous creatures which can be controlled directly by the will of the Shi'Xul. These homunculi revolutionize Shi'Xul society and bring about a golden age of Shi'Xul architecture and artifice more complex and artistic than the surviving ruins of the Yidranian Cycle. In the latter parts of this cycle, Shi'Xule engravings detail a series of rebellions eventually resulting in an all-out war between the Shi'Xul and the Tekel'i. While the Tekel'i are eventually subdued, several Tekel'i breeding sites are entombed by the Shi'Xul and the surrounding areas are abandoned. A period of marked decline in the quality and extravagance of Shi'Xul architecture follows over the remaining cycles and a number of Shi'Xul cities from this cycle are never repopulated. On the surface of Geron, the Eankabi begin to appear in the art of the also declining Skenmir. Large and varied reptilian lifeforms begin to spread from the web of life towards the end of the cycle.


The Skenmir civilization enters into a period of extreme decline as the Eankabi proliferate. The Ennech also appear in the ninth cycle, but the disorganized and territorial Eankabi split much of the former civilizations of Geron into small fiefdoms of slaves. Individual Eankabi establish subterranean burrows and primitive excavation sites, compulsively searching for treasure suitable for their ornate webs which are designed to attract the females of their species. The Eankabi are unique in that the female of the species moves between realms, eventually returning to the prime material plane towards the end of her life to lay her eggs. The webs built by males attract the females to nascent dimensional doors within the architecture of the web itself, and once she lays the eggs the male both inseminates them and throws them into the territory of rival males. The eggs have a mottled, rock-like pattern and consistency that makes them very difficult to detect. As the Eankabi tend to build their nests in mountain passes and caves, archaea from this cycle mostly takes the form of diminished civilization in general and the excavations produced by Eankabi slaves.


The Chiwan are a kind of segmented interdimensional parasite that are known to use the Eankabi webs as doorways between worlds that would eventually kill off large numbers of Eankabi by coopting the reproductive process of the Eankabi. The larval stage of the Chiwan is laid along with the eggs and infests them, entering cracks introduced in the hurling process. Incidentally, the Chiwan would eventually come to control the vast slave dens of the Eankabi, selling them both to the warlords of future Kazmora and also in the flesh markets of the Outer Realms. As the influence of the Eankabi wavered, the Goragi would eventually war with the Chiwan, pushing them back into their current domain within Olorun. Despite their parasitic nature, the Chiwan are intelligent and masterful builders who famously created ornate chambers lined with silver, platinum and other lustrous metals with polished, natural facetwork designed to emulate the crystalline deposits of beryllium and other metals common to their distant point of origin. This area of the underworld is often referred to as 'The Squeeze' as the Chiwan were quite small and the metallic materials are very difficult to dig through, necessitating either of Dyen-Beji towers or arcane travel. Since the Chiwan rely on the Eankabi for reproduction, contemporary Chiwan are known to maintain domesticated Eankabi which Chiwan rulers fight for control of.


Under the stewardship of Shi'Xul descendants who have returned to land after frequent dealings with the Chiwan and other surface races, the civilization of Kazmora ascends to power, prompting an eventual war with long-subterranean descendents of the Dyen-Beji as they attempt to access the secrets of previous ages. In almost every way, Kazmora's culture pervades future cycles and serves as the mythological and real foundation for the beliefs and traditions of later generations. The Kazmora-Buzur This cycle ends with what is called the 'The Great Burial', a thick layer of ash all around Geron brought about by a cataclysmic chaos of unknown origin. Grass appears in art for the first time just before the end of the Fourteenth cycle, suggesting that the plant developed at first around this time. Towards the end of the Kazmorian Cycle, some Kazmori fled to the First City of the Shi'Xul in the remote south of the world, evidenced by the presence of Kazmori artifacts and art which chronicles the return of the Dyen-Beji, or 'Buzur' as they are called by the people of the time.


The great wyrms, return to the surface of the world and reign over the survivors of the Great Burial with impunity, eating much Kazmor. While the Buzurians have no discernible language or social order, their large tunnels and burrows are evident in the strata above and below the the Great Burial. As a byproduct of their ravenous appetite, the great wyrms of Buzur regularly leave large piles of metallic coins and artifacts in what is now known as the Buzurian strata or cycle. For many years, archaeists believed that the Buzurians deliberately hoarded the treasure, but a study of the remains indicate that the piles of partially melted metallic objects are actually a kind of 'pellet' similar to those produced by owls. Such deposits are commonly found within Buzur, creating 'time capsules' from the Kazmorian and even earlier cycles which are of great value to archaeists.


Survivors of the Kazmoran diaspora rekindle civilization in the region now known as Meru, living around the remains of a Dyen-Beji tower once infested by the Chiwan. Avoided by the Buzur for unknown reasons, the Tower of Meru became a legendary refuge within the mountains of Shambala. From this hidden place of safety the Meru struck out across the world, repopulating much of Geron. Eventually the location of the tower is lost to time, but the symbol of the tower as a 'tree of knowledge' persists long past the end of its occupation.


Descendants of the Meru form a powerful kingdom called Thadra. The Thadrians live within the ruins of the now absent Goragi, recording much of their language in a series of 'holy caves' beneath T'Hadra. Towards the end of this cycle the T'hadrans cultivate a number of lesser races used for laboring, the Fodran, Ogorn and the Skenmir. The T'hadra worship a great wyrm god which is said to have once resided within the Tree of Knowledge in Meru, cultivating the secrets of the underworld. This appears to represent the influence of the Dyen-Beji and the Chiwan on the Merui settlers who founded the kingdom. Eventually the T'Hadra peter out after racial tensions between the Fodran, Ogorn and Skenmir divided the powerful kingdom into several smaller dimesnes.


The Skenmir civilization of Thrask rises to control the former T'hadran kingdoms, worshipping the 'Serpent and the Tree' which together make 'The Yidras', a god of both creation and destruction. They nurture the ancient races such as the Fodran and the Gorn, which are lower castes within Thrask. The Fodran eventually popularize the worship of the Old Kazmoran gods, eventually prompting a religious division and a series of secessions and wars which mark the end of Thrask as a world power.


The inland Duabothe of Olorun enter into a prolonged golden age as the Kuto-ah empire. At the same time, the Ithaqua, an offshoot of the Fodran said to worship the snow and the winter push into the territories of the First City. An age of increasing cold follows, driving the Skenmir and the Gorn southward into Olorun.


The Leng kingdom reaches the peak of its power as the Fodran winter turns the desert of Leng into a paradise.


A period of great cold brings with it the civilization of the Itaquan, Fodran descendants of Thrask who claim to have taken control of the lost arcana. Powerful sorcerers, they are larger and smarter than their forebearers, expanding across and conquering much of Geron.

18th Cycle : THE ELDRIAN CYCLE -

The first humanoid kingdoms of Eldran rise in the wake of the Ithaqua , worshipping the Eldritch gods and consorting with the Shi'Xul. Religious infighting and political betrayals eventually result in the Great War, during which an ancient Shi'Xul cabal builds a device to summon the floating city of Akkan-Shai to Geron. The city is destroyed in the process, causing the great Deluge.

19th : THE AKLONIAN CYCLE - 3253 AP -

The Akkan-Shai summoned to Geron by the Eldritch Houses during the Great War reconsolidate power in the nation of Aklon in the ruins of the Argent House. They rule with an iron fist until the Deluge, a cataclysm which sends much of Aklon into the ocean. Tidal waves destroy many coastal settlements and a great darkness of falling ash destroys crops. This leads the Fall of Aklon, a period of time in which many subservient races once bound to the Eldritch Houses and then to Aklon rise up against the Akkan-Shai. Many Akkan-Shai Lords are badly wounded, but some are saved by sympathetic Duabothe and sequestered in the ancient forts created in the eighth cycle, locked in a state known as 'Torpor' which allows them to regenerate their power. This is the time of the first heroes where many humanoid gods were mythologized.


The descendents of the Deluge survivors live primarily in a series of walled cities which dot Geron, informally maintaining rural border regions. In the last century, merchant explorers have begin to string together a series of unsafe but manageable trade routes, many which pass through the Shinarian city of Ebih. A former naval fort of the Argent House, Aklon sits in a geographic epicenter between the West, East, North and South trade routes, forming a 'great wheel of commerce' through the empries of Geron. After significant efforts to fend off invaders which nearly bankrupted the declining Shinar kingdom, Empress Shuban opened Ebih up to all the kingdoms of man, declaring it a 'Free City'.

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