Incendiary Bomb

An incendiary grenade uses an explosive charge to distribute burning material across the burst radius. Anyone caught in the blast radius can make a DC 15 Reflex save for half damage. Any target that takes full damage from an incendiary grenade is dealt an additional 1d6 points of fire damage in the following round and risks catching on fire. In addition, an incendiary grenade creates a cloud of smoke; all creatures within 5 feet of the explosion point have total concealment (attacks suffer a 50% miss chance, and the attacker can’t use sight to locate the target). The smoke disperses after 10 rounds, though a moderate wind (11+ mph) disperses the smoke in 4 rounds and a strong wind (21+ mph) disperses it in 1 round.

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