Leech Giant

Medium Vermin
Hit Dice: 2d8+2 (11 hp)
Initiative: +1
Speed: 20 ft. (4 squares)
Armor Class: 11 (+1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +1/+1
Attack: Bite +1 melee (1d6)
Full Attack: Bite +1 melee (1d6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Attach, blood drain, disease
Special Qualities: Blindsight 30 ft., salt vulnerability, scent, vermin
Saves: Fort +4, Ref +1, Will +0
Abilities: Str 11, Dex 12, Con 12, Int –, Wis 10, Cha 2
Skills: –
Feats: –
Environment: Any marsh or aquatic
Organization: Cluster (2-5) or swarm (6-15)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3-4 HD (Medium), 5-6 HD (Large)
Level Adjustment: –

Giant leeches appear as larger versions of their smaller relatives. There is a 50% chance that any leech encountered carries filth fever (DMG p. 292).

Combat
A giant leech attacks any living creature that comes within 30 feet of it.
Attach (Ex): A giant leech that hits with its bite attack latches onto an opponent’s body. An attached giant leech looses its Dex bonus to armor class.
Blood Drain (Ex): A giant leech drains blood for 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained four points of Constitution, it detaches to digest its meal.
Salt Vulnerability (Ex): A giant leech takes 1d6 points of damage per round of salt poured on its body.
Vermin: Immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Skills: Giant leeches receive a +5 racial bonus on Hide and Spot checks.

Giant Leech from the Tome of Horrors, ©2002, Necromancer Games, Inc.; Author Scott Greene, based on original material from Gary Gygax.

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