Lizardoid

Medium Animal
Hit Dice: 8d8+16 (52 hp)
Initiative: +7
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +6/+8
Attack: Bite +8 melee (1d6+2)
Full Attack: Bite +8 melee (1d6+2), 2 claws +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: –
Special Qualities: Low-light vision, scent
Saves: Fort +8, Ref +9, Will +3
Abilities: Str 15, Dex 17, Con 14, Int 2, Wis 12, Cha 10
Skills: Hide +12, Jump +13, Listen +5, Move Silently +13, Spot +5, Survival +2
Feats: Alertness, Improved Initiative, Track
Environment: Unique to the Barrier Peaks
Organization: Solitary or pair
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 9-12 HD (Medium)
Level Adjustment: –

Skills: The Lizardoids receive a +8 racial bonus to Hide, Jump, and Move Silently checks.

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