Multiverse Timeline

It's currently the 4459 AP or 'After Peace'.
The deluge took place 3253 After Peace.
Aklon declared Itself victor in the Great War, disseminating the Kanshai Calendar through it's subjects in Year 0 or 'The Year of Peace'. Before that, the Eldritch Houses measured time in their own



The Shi'Xul arrive on Athwei, modifying primitive multi-cellular life on earth (called Yidranic Life). The Shi'Xul Fleshwarpers create complex organisms which are the foundation of future Yidranic life. Evolving beyond the expectations of the Shi'Xul, the Yidranic web proliferates even onto the surface world. The deepest levels of Buzuria are associated with the First Cycle, and it is believed that the most potent and dangerous of Shi'Xul relics are found here far beneath the relics of other ages at the bottom of former oceans and seas. The Yidranian cycle is rarely found on account of most of it's archaea being deep beneath the oceans of Athwei, though strangely enough there are rumors of near-surface remains in the far north and far south, where lodestones don't function properly. There are rumors of extensive Yidranian ruins in the Creaking Hills of Ithaqua, but these remote and frigid regions are particularly treacherous for expeditionaries. Surviving Yidranic archaea is typically monolithic with simple but tightly carved reliefs which represent a virtually unrecognizable ancient Eldran root language known as 'Primordial Eldran'.


The arthropod Cthar were amongst the first native civilizations of Athwei. Their society first began to shore up lagoons and dig grottos designed make the algae mats and primitive fungus on Athwei's surface available as a food source, but later in the cycle the Cthar would expand deep underground and create their own habitats suitable for pets and livestock which performed duties which were difficult for the Cthar to perform. Before long some of these pets would begin to expand to swamps, shallow lakes and coastal ranges, evolving into the Weyjasi forebearers. The civilizations of the Cthar cycle are typefied by their complex underground burrows and rocky shorings made from a highly effective cement thought to be produced by the Cthar themselves for nestmaking. Much of the Cthar archaea was preserved below ground by Athwei's unforgiving atmosphere, at the time rich in foul gasses but devoid of corrupting spirits. As a result the remains of many Cthar and their eggs exist in fossilized form, still at the bottom of the sedements which have hardened throughout the Cthar hives. The Cthar society had little need for tools or artifice and manufactured very little, though a simple form of expressive stone arrangement and basic pictography is found later in the cycle, particularly in nest burroughs and the chambers of Cthar egg-layers. Cthar shells and fossils are a prized museum pieces since the late Emperer


The Dyen-Beji were visitors to Athwei who built a series of giant basalt towers of unknown purpose. Eventually this results in a war between the Cthar, Shi'Xul and Dyen-Beji, resulting in the decline of the Cthar and an accord between the Shi'Xul and Dyen-Beji to divide the surface and oceans of Athwei between them. The Dyen-Beji archaea is particularly conspicuous because their structures lack doors or windows and were seemingly forged from solid stone or lava.
Archaeists have deduced from this that during this cycle, the Dyen-Beji must have possessed the ability to move and form stone at will. Many of these towers survived subsequent cycles and can still be found partially or completely buried today. The towers are rightly called 'devil wells' by locals since when uncapped they provide a conduit to the underworld. The thick walls of the basalt towers provide a sturdy point of ingress for expeditionaries interested in exploring the archaea of early cycles, and it isn't particularly unusual to find the shafts partially excavated by forces unknown. They Dyen-Beji of the Third Cycle seem to have left little other evidence of their existence save for their unusual footprints in the wreckage of the declining Ctharian civilization.


The Wayjasian cycle represents a massive shift in Cthar civilization where the subservient Wayjasi rose into a period of great achievement known as the 'Wayjasi Awakening'. Despite being slaves and inferiors of the Dyen-Beji, the Wayjasi developed a complex written language and society unrelated to that of the Cthar or the Dyen-Beji, eventually driving their masters into hiding beneath the surface of Athwei and collapsing the Dyen-Beji civilization. At some point at the end of this cycle, a destructive event lays waste to Athwei. Troublingly, Wayjasi art begins to depict the appearance of new constellations towards the end of the fourth cycle, at which point the Wayjasi and other civilizations enter into an apocalyptic downturn represented by a layer of debris and rubble which appears almost universally between the Wayjasian and Ebokanian Cycles called 'The Early Unmaking'.


The Ebokan rise near what is now modern Mixcala, terrorizing the survivors of the The Early Unmaking. Like the Dyen-Beji, the Ebokan are invaders from another realm, the exiled nobles of an advanced but regressive civilization led by undead rulers who demand the torment of other 'lesser' creatures for entertainment. A common pass time is the creation of bizarre statues constructed from corpses which are then animated as servants to the noble families. These creations are brought to life through rituals which are well known despite their great age due to the vast subterranean galleries of unsettling reliefs believed to have been carved at the height of the Ebokan reign. In later cycles such as the Tekel'i and Eldritch cycle, the 'Ebokan Shards' would take on various levels of significance, providing a source for dark arts such as fleshwarping and necromancy, as evidenced by the use of Ebokan runes and symbols within the dark arts. During the Great War at the conclusion of the Eldritch Cycle, the Ebokan Shards would be broken apart and repurposed as weapons. While the method of manufacture is unclear, the resulting weapons are said to have extraordinarily sharp edges. Efforts to excavate Ebokan from the Mixcalan heartlands have been proposed, but the long voyage across the


The Kanshai appear enmasse in floating cities and rapidly settle the surface of Athwei, becoming the dominant culture on Athwei and currying the favor of subservients such as the digarded Duabothe, former thralls from the Shi'Xul Kingdoms. They Duabothe construct a series of monolithic coastal stone cities which are left empty despite containing vast temples. The Shi'Xul and Kanshai clash, a war which appears to end the Sixth Cycle and restart civilization on the planet. Duabothe constructions unfinished in this period show a remarkable degradation in quality of work, reflecting that even in the darkest depths of Athwei, organized societies were rendered impotent.


Primitive lizard people now called the Skenmir establish a series of tribal kingdoms which expand throughout the ninth cycle. They appear to revere the Dyen-Beji which have become reclusive and feral. This society appears to break down around the same time that representative stone carvings of the Kanshai begin to appear, thought to indicate a new 'pantheon' of Kanshai Lords. It is suspected that this signifies the increasing influence of Kanshai Dream Magic on Skenmir society.


Deep beneath the oceans of Athwei, the Shi'Xul perfect the Tekel'i, ooze-like creatures which can be controlled directly by the will of the Shi'Xul, the Tekel'i revolutionize Shi'Xul society, bringing about a golden age where the physically weak Shi'Xul are able to create great underwater cities. As the Tekel'i evolve, they become increasingly susceptible to the will of the Dream Lords and eventually rebel against the Shi'Xul. The Shi'Xul win but enter into a period of decline. Meanwhile on the surface of the Earth, the Zahavrabi begin to appear in the art of the Skenmir and large and varied reptilian lifeforms become commonplace on Earth. Towards the end of the Tenth Cycle, large and varied reptilian lifeforms become commonplace on Earth.


The Skenmir civilization falls to the Zahavrabi, and shortly thereafter the first evidence of the Ennech begins to appear on Athwei. Myths indicate they sought ancient relics and other valuable resources contained in the ruins of past civilizations, establishing large dig sites. They become particularly common in northern latitudes, occasionally battling with the diminished Shi'Xul when they encroach on their territories.


The Chiwan establish a large empire of the same name in souther Oloron. Eventually their influence and power on Athwei reach into other realms, where they are renowned dealers of Athwei chattel. Eventually substantially enough to eventually merit a holy crusade against the Chiwan by the last of the Thrawn. The Thrawn push the Chiwan back into a small area, greatly diminishing their influence. While the Chiwan were plentiful and master builders with artifice on par with the Shi'Xul and Tekel'i, their much smaller stature means much of the Thirteenth Cycle is cramped and harder to access. It is often called 'The Squeeze'.


Under the stewardship of Shi'Xul, a great equalization of power leads to a period of incredible achievement and unity under the umbrella of the Kazmora Hegemony. This cycle ends with what is called the 'The Great Burial', a thick layer of ash all around Athwei brought about by a cataclysmic chaos of unknown origin. Grass appears in art for the first time just before the end of the Fourteenth cycle, suggesting that the plant developed at first around this time. Some Shi'Xul survivors return to the place from which the Shi'Xul first settled on Athwei, rebuilding in the ruins of the First City.


The great wyrms, hydras and so called 'false wyrms' and other descendents of the Dyen-Beji return to the surface of the world and reign over the survivors of the Great Burial with impunity. This level of Buzuria is defined by its large tunnels and burrows and is believed to still be presided over by a powerful survivor of the Fifteenth Cycle named 'Buzur', a Shinarian god of secrets. Much treasure from precious cycles was accumulated in this region as the Dyen-Beji and their slaves searched for a way to reverse the imprisonment of the Dyen-Beji in corporal form. The WAYJASI culture disappears almost completely at this time.


Pre-humanoid people establish the City of the Eye somewhere near Meru, eventually building a great tower in which the Meru lived.


An early humanoid race of unknown providence founds the kindgom of T'hadra, creating writings in caves which become the basis for the First Runes. These are though to be forebearers of the the Fodran and Gorn. The worship a snake god and live mostly in caves.


The Skenmir civilization of Thrask rises to dominance, as does the cult of the 'Serpent and the Tree' which centers around the worship of 'The Yidras', an amalgamated god of both creation and destruction. They nurture servile ancient races such as the Fodran and the Gorn, which are lower castes within Thrask. Eventually civil war between worshippers of Eldritch gods and worshippers of the Yidras causes Thrask to fade into obscurity.


The inland Duabothe of Olorun enter into a prolonged golden age in Kuto-ah. The Ithaqua rise in the far North, pushing the Shi'Xul, Fodran and the Gorn out along the top of the world as the Ithaquan territorial range. The Skenmir civilizations disappear again.


falls to the Kanshai thralls and Leng retracts into the Great Eye.


The Northern ice expands across much of Athwei and with it come the Ithaqua. Eventually, the First City falls silent and the Shi'Xul retreat into Buzuria.

18th Cycle : THE ELDRIAN CYCLE -

The first humanoid kingdoms of Eldran rise in the wake of the Ithaqua , worshipping the Eldritch gods and consorting with the Shi'Xul. Religious infighting and political betrayals eventually result in the Great War, during which ancient cabals raise the Kanshai from the Torpor in order take control of Athwei.

19th : THE AKLONIAN CYCLE - 3253 AP -

The Kanshai summoned to Athwei by the Eldritch Houses during the Great War reconsolidate power in the nation of Aklon in the ruins of the Argent House. They rule with an iron fist until the Deluge, a cataclysm which sends much of Aklon into the ocean. Tidal waves destroy many coastal settlements and a great darkness of falling ash destroys crops. This leads the Fall of Aklon, a period of time in which many subservient races once bound to the Eldritch Houses and then to Aklon rise up against the Kanshai. Many Kanshai Lords are badly wounded, but some are saved by sympathetic Duabothe and sequestered in the ancient forts created in the eighth cycle, locked in a state known as 'Torpor' which allows them to regenerate their power. This is the time of the first heroes where many humanoid gods were mythologized.


The descendents of the Deluge survivors live primarily in a series of walled cities which dot Athwei, informally maintaining rural border regions. In the last century, merchant explorers have begin to string together a series of unsafe but manageable trade routes, many which pass through the Shinarian city of Ebih. A former naval fort of the Argent House, Aklon sits in a geographic epicenter between the West, East, North and South trade routes, forming a 'great wheel of commerce' through the empries of Athwei. After significant efforts to fend off invaders which nearly bankrupted the declining Shinar kingdom, Empress Shuban opened Ebih up to all the kingdoms of man, declaring it a 'Free City'.

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