Mundane Effects

Mundane effects are treatments that can be used in the process of creating items.

Alloyed
This item is made of more than one material, such as a weave of two fabrics, two kinds of wood or hide, or two kinds of metal. The proportions are assumed to be even. The alloyed material either contains an average of both (1-25), the higher HPI but lower hardness (26-50) or the higher hardness and lower HPI (51-75), or the highest hardness and HPI (76-100). Round up in the case of an average. Alloy construction is repeatable.

If either material has a special power or penalty, a dice is rolled to determine whether the special penalty or power remains, with a 50/50 chance of each. If the materials have special functions for the purpose of reducing damage, such as cold iron, they bypass 50% of the damage reduction, but gain another kind of random damage bypassing.

Blended
This item is made of more than one material, such as a weave of two fabrics, two kinds of wood or hide, or two kinds of metal. The proportions are assumed to be even. The blended material is treated as having half the cumulative toughness and HPI of both materials added together, rounded up on .5. If either material has a special power or penalty, the special power or penalty is retained. If the materials have special functions for the purpose of reducing damage, such as cold iron, they bypass 50% of the damage reduction. If only one material has a negative condition, the condition does not effect the resulting product.

Coated
Coated covers studding, encrusting, coating and laminating. Coated items use the hardness of the coated material and the HPI of the core material. The coating material imparts any special effects that would be visible or possible with a touch attack, and bypasses damage reduction of the appropriate kind. The core material does not count for purpose of bypassing material specific damage reduction, but it does still retain special effects that are not seen or heard.

Layered
Layered items have two distinct materials in them. Unlike blending, layered items retain distinct plates of each material. Layered materials retain any special characteristics, and have the superior hardness value of one material and the superior HPI of another material, chosen at the time of crafting. Layered weapons retain special powers and faults of both materials, and keep the damage reduction defeating properties of both materials.

Additional traits

There is a small chance that alloys will have traits.

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