Nations

RYGGAR THE WORLDSPINE

Greater Remnants: Shi'Xul
Lesser Remnants: Truzlan
Dominant species: Etunkind
resident species: Mankind, Dwarvenkind, Fodrankind
Subregions: Truzlan, Athrak, Matar
Primary Language: Ryggari (Giant)
Secondary Languages: Fulkan (Troll), Matari (Ythill Eld Dialect)
Bastions: Athrak Zul in (Athrak), Ajtappa in (Matar), Bara Gulga in Truzlan.
Climate: Very Cold
Geography: Mountainous Island

The land of Ryggar is a mostly accounted by a stark and freezing mountain range that rises from the Starving Sea, north of Ythill. Legend has it that the mountains are the bony remains of the first human sacrifice, made to the bridge the void between this world and the world of the gods. In homeage to this myth, the ductile and strong iron found only in this region is called 'blood iron'. Much of the island is deep fjords or sheer cliffs, covered in snow and ice for most of the year.

The sun is an uncommon sight during the long Ryggarian winter, and during this time, much of Ryggar's surface is dominated by Etunkind. These Etun descend from slaves of Ythill who journeyed to the Worldspine under the leadership of Rungir The Shadow Walker. In the centuries since his passing, They've dissolved into small families and tribes, scattered through the dark crags and shady ruins of the Shi'Xul, operating small fishing villages or trade hubs. Some of their kind are rumored to have delved into the Archaea, forming uneasy alliances and even having children with the Dark Morikai. During the short summer months where the days are very long, the Dwarves of Athrak and the Men of Matar are free to trade between the west and eastern extremes of the island.

The lack of resources on Ryggar means such trade is of great importance to survival, with the Men of Matar bringing food from more abundant seas east of the island and the Dwarves bringing weapons and metal from the mines of Athrak. An uneasy peace exists between the Etun and the Dwarves and Men, the passing of trade caravans through the Etun territory of Truzlan is allowed by the High Witches, but only as long as sleeping Etunkind remain undisturbed by the crossing.

KAZMORA REGION

Eld Presence: Kazmora, Brokkar
Subregions: Ahzrakan, Nilm Sadun, Skotha, Koth, Leng, Fargab
This forested, mountainous region east of the Sister Seas is incredibly rich in ores and minerals and pocked with the ruins of ancient Kazmora, the eponymous regime which once exerted power over most of Geron in the mid cycles.

LENG - Lengs low western lands are occupied by tribes of the cannibalistic Kunideg while the eastern plateau is peopled by the Morikun, goat-like men who are slaves of the Shabdafa.

YTHILL REGION

Eld Presence: Ythill Nahavr
Dominant species: Jotunkind
resident species: Mankind,Elfkind, Dwarfkind, Gremlinkind
Subregions: Ebron, Kel, Fulkanr, Fomorach, Alehkand, Breg
Primary Language: Ryggari (Giant)
Secondary Languages: Fulkan Kel

Bastions: Athrak Zul in (Athakar), Ajtappa in (Matar), Bara Gulga in Truzlan.

The Domain of Ythill is a great ismuth that stretches west to the Mist Sea, it's neighbor landmasses separated by seaway and mountain range. A temperate but wet land of rolling hills and dark forests, abundant with deep soil and all manner of wild game. This natural fecundity hides the many horrors of the Ythill Nahavr, an Eldritch house famed for their vast retinue of slaves and their worship of the Elder God Gomingravan. The land of Ythill still seethes with the powerful magic once used to keep the slave markets of Aklon and Carcossa stocked with sturdy specimens. Strange crossbreeds are often still seen there, and the giants of Fomoria exhibit many strange mutations associated with the power of the dark magic of Ythillian forebearers. Unlike many other houses, Eld Ythill was destroyed not by the Deluge but by war with Alaria to the East. The mountains that divide the two are said to be haunted still due to the power of Alarian necromancy. The islands of Northwest Ythill are known as the ‘Weeping Islands’, infested with the Fomorach and their slaves. The Dog Kings of Kel rule much of the west, raising formidable druids whose transmutation and cauldron magic are thought to come from the ancient Fleshwarpers of Ythill. To the east, the tribal chiefs of the Fulkan command the power of ancestral runes, composing great written works.

CARCOSSA REGION

Eld Presence: Yuresh
Dominant species: Aurkin
resident species: Mankind, Dwarfkind, Gremlinkind
Subregions: Mux, Korahan, [Volskartr, The Floating Cities
Primary Language: Ryggari (Giant)
Secondary Languages: Fulkan Kel

KASBENIR REGION

Eld Presence: Kasbenir
Dominant species: Aurkin
resident species: Mankind, Dwarfkind, Gremlinkind
Subregions: Tarsa, Aklon, Oriab, Alshai
Primary Language: Ryggari (Giant)
Secondary Languages: Fulkan Kel

ALAR REGION

The Alarian Preservers were experts in the Ebokan arts, once commanding vast retinues of the undead. The Alarians experimented with many different ways to stave off the effects of aging and dying. As a provider of laborers, pets and companions, Alar was the rival Ythill in the kingdom of Carcossa, the two fighting to meet the demand for increasingly obscure and intricate delights for Carcossan nobles. It is said that ghuls, wights, ghosts and vampires originate from Alarian experiments into the extension of life. At the time of Alar's destruction, it was on the verge of the creation of a powerful symbiot which could be introduced to Ythillian beasts to greatly improve their longevity and survivability, made from the modified larva of the Akahari corpse worm partially stunted by necromancy.

KULA'MAHAL

Mazica
Garra
Mandai

OLORUN

Thrask
Sin
Lam]
Chiwan
Kuo-At

TEKELI

TEKELI - The ancestors of the beings we call the Tekeli were the original natives of Geron, part of the Yidrani that the Shi'Xul twisted through their experiments. Over ages, These experiments culminated in the Teleki or ‘Formless Ones’, creatures capable of representing the sheer will of their masters. The Tekeli eventually overthrew the Shi’Xul and then faded into obscurity. It is said that they are unable to die, lurking in the depths of Tekeli, 'maintaining' the ancient cities. Sightings of the Tekeli seem to coincide with outbreaks of the Dream Sickness.

MERU

CHAUN (proto-vedic) - The Chaugn was the home to an toad-like people thought to be distantly related to the inhabitants of Leng, raised up from the creatures of Athwei in the First Age.
Shambala
Shambala is a strange and dangerous land lodged in three treacherous mountain ranges that effectively separate east from west.

CHAUGN

CHIWAN - The insect hives of Chiwan appeared shortly after the Changeling War

Brokkar-Kazmora (Old Empire remnants deep in the Siberian forests)

IQUANOK

Kurjeya
Kurjeya is a local affectation for the rocky purgatory of ice and snow that rims the top of the world. It's a harsh yet tantalizing place of stark beauty, where the sky blooms with ribbons of color over a shifting snow dunes, and where huge, strange creatures frequent the summer-time cracks of the Frozen Sea. Kurjeya's occupants cling to whatever warmth and comfort the landscape affords them, huddling near geothermal vents and hotsprings in order to survive the inclement weather.

Locations related to Leng: Oriab - An island in the 'southern sea' with jungles. Has a major seaport named Baharna, and a volcano named Ngranek. To the South of Baharna is the lake of Yath. On the opposite side of Yath lies a forbidden city of ancient make.
Kadath: The capitol city of Aklon where the 'gods' live, the dreamers who dream the world.
Dylath: A port city secretly infiltrated by the 'moon beasts', toad-like creatures with short tentacles for a snout. They live on the dark side of the moon and sale black galleys between the moon and the dreamlands. Lesser Starspawn?

Aklon
An unwanted memory beneath the waves, Aklon is a sinister, aquatic nation stewarded by Aboleth, a hideous and grotesque race of fish-like creatures that once ruled the seas in a bygone and ancient age. Some say it is what is left of the ancient Continent of Atlantis that has long since disappeared into the Ocean of Mist.
Kairna Zul
Kairna Zul, or 'Rock of The Damned' is an ancient Dwarven kingdom that surrounds the city of Alehkand, the only ancient Dwarven city to survive the collapse of the Old Empire.
Vedica
Originally part of the army of the Old Empire's

**The Nations of Alar **

Korahan
Korahan, the ruins of the Yuresh Nahavr, the 'Golden House' of the Old Empire. Adopted homeland of the Orckind diaspora, a ruled over by the Ogrimak warlord, Erdene Sech.
Myrrha
Myrrha (Or Maluhha) is a impressive empire composed of a number of recently conquered vassalates under the power of the Magadhan Samraat, an all-powerful emperor who directs his subjects based on the policies of his trusted and knowledable council of advisors. It is perhaps the largest and wealthiest

East Kingdoms

empire in the world, claiming all but the very bottom of the subcontinent of Majya. Myrrha has a lucrative trade relationship with the Hegemony of Jin, as the Skothans and nigh-impassible mountains to the north force the eastern and western nations to funnel trade through it's well-guarded seaways and booming port cities on the Sea of Emeralds.
Budao
Budao is a volcanic, semi-tropical archipelago off the western coast of the Jin empire. The island chain has recently become a frontier land for the displaced people of Jingdan, despite the presence of a thriving indigenous minority. Jin's disinterest in Budao is palpable, and as a result, the colonists have split off into opposing political groups modeled in part after the spiritual beliefs of the supposedly 'barbaric' and 'uncivilized' natives.

Jin
Jin is a massive hegemony of fuedal states that stretch across central-eastern Asu. The Hegemony had been a hotbed of political intrigue and civil war until about a hundred years ago or so, when a successful military coupe executed by an incarnated prophet and the western tribes of Olum overturned the reign of the Elemental Priests of Mazarin. The Jin Empire is now ruled through the Divine Mandate of Heaven, but the emperor Fang Jin (a successor of the old, corrupt rulership) has replaced the recently deceased Kang Tzu, fomenting division amongst local rulers. Recently, the Jin Hegemony has occupied the neighboring fledgling nation of Jingdan, forcing many local people to travel eastward over the ocean and colonize the fairly remote islands of Budao.
Buzuria
A vast underground realm full of strange creatures.

OLORUN

Kemet
Kemet lies along the floodplains of the monstrous River Heph, running from a mysterious source in the centre of the vast continent of Olorun to it's terminus in the White Sea Basin. It is comprised of both an Upper and Lower nation with very similar but distinctive styles, one characterized by the Snake, the other by the Ibis. Much of the kingdom is flooded by anywhere from a few feet to a few inches of water every year, allowing for bountiful crops and extensive cattle grazing. The flood also unearths the vast holdings of gold and rock quartz which are common in the area's sandstone formations, and exporting of this wealth has put Kemet in a position to rule the Banamet and Meruwi to the west and south. While Kemet is famous for its grand temples and statues, it also is home to several large pyramids held in high regard equally by the finest engineers of Mux, Shinar and Tarsa. The people of Kemet are immigrants to Olorun, having been brought there in the days of the Ivory House, serving as slaves and supplicants to the Gza. Somewhat uniquely, the Kemet represent almost all the gods as humanoids with animal heads, perhaps owing to their unique pictographic writings.
Qarhadas
Qarhadas is thought to be the largest city on the Sister Seas, and perhaps one of the largest in all of Athwei. With a population of close to a million people, Qarhadas has miles of walls, essentially functioning as a massive naval fortress with hundreds of ships under the command of its king. The city is a bustling trade port where even the Ebron can be found. While the Mazican Tribes identify themselves as a separate people, the shadow of Qarhadas allows the Mazica to graze animals and farm in relative protection and safety,
Mazica
The Mazican Tribes live on the north-west rim of Olorun in the remains of the Ivory House. the Mazicans are proud and tenacious people with few reservations about mixing with outsiders, travelling freely through the ports of Qarhadas, Kemet and Oriab. They are a blend of cultures and ethnicities, making their way through the Sister Seas which they rely heavily on as a source of food and wealth. Often found working as sailors, they are common amongst privateers and pirates. The Mazicans are especially prominent in Oriab, where they operate several coastal 'freeholds'. These communites lack central governments, but a 'live and let live' policy is widely enforced by local business interests.

Axum (Nigeria)
Axum is a mysterous and powerful kingdom that rules over the vast territories of middle east Olorun, isolated from most of the world by the terrifying and vast dimesnes of the arboreal Olorun countryside and great stretches of semi-arid savanna. The people of Axum are quiet and unassuming, generally blessed with a dry sense of humor and an inborn dignity despite the harsh and relentless jungle that surrounds them. Axum shares many architectural and cultural traits in common which Mizram, which has led to speculation the latter may be an ancient colony of the former. Axum has a strong relationship with the people of Sabat, with whom they share a common seaway.
Randaxibaya (The Neogi Hives)

KABIR

Remnants: Mnar
States: Toprakkis, Shinar, Alashiya, Hasan, Katab
Primary Language: Kabiri
Secondary Languages: Tarsan, Mbani, Aklo
Bastions:
Climates: Hot
Geography: Deserts, floodplanes and plateaus

Toprakkis]
The northern Kingdom of Jeron, a blossoming collection of metropolitan city-states in proximity to many of the Sister Seas. Ruled technically by the Empress of Shinar, it has its own Lesser royal Court and it's own king who is quickly becoming the defacto ruler of Jeron. In contrast to the mud and clay of Shinar, Toprakkis shows its wealth through the adoption of Tarsan building practices and materials, incorporating tiling, concrete and other modern inventions into its pavilions and palaces.

Hasan (Arabia)
The independant eastern ports, ruled by the tribal merchant-kings of Arabaya.
Katab (Yemen)
The kingdom of Sabat is a small and old but very wealthy, established shortly after the deluge as a sanctuary from the ruins of the Red House. Nestled into the cliffs and peaks of the southwestern Kabir coast, Sabat hosts several ports that serve ships heading out to the South Seas. These ports also serve as a significant shortcut between Eastern Olorun and Southern Kabir, allowing goods to move between the two regions with a minimum of overland travel. As a result of this trade, Sabat has a diversity of imported and exported resources flowing through its ports, and it exercise a great deal of political power over Eastern Olorun. Sabat is also the only kingdom in Kabir with a unified government and a standardized national policy, making it a popular destination with naval merchants and travellers from other regions. Sabat is habitable primarily because of marvels of engineering which bring water from high in the mountains down into the towers of Sabat, providing most people within the city with fresh water routed directly through the multi-floor communal houses common to its cities. Aside from coastal routes north to Ebih and east to Hasan, Sabat is cut off from the rest of Kabir by the Empty Desert, an inhospitable place dotted with ruins haunted by the dead of the Great War.
Mnar

Beyond the Mist Sea

Texcala
Marulia (The Aboleth Slave Kingdom)

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