Rot Grub

Fine Vermin
Hit Dice: ¼d8 (1 hp)
Initiative: +0
Speed: 5 ft. (1 square)
AC: 18 (+8 size), touch 18, flat-footed 18
Base Attack/Grapple: +0/-21
Attack: Bite +3 melee (1 hp)
Full Attack: Bite +3 melee (1 hp)
Space/Reach: ½ ft./0 ft.
Special Attacks: Attach
Special Qualities: Vermin, blindsight 5 ft.
Saves: Fort+2, Ref +0, Will +0
Abilities: Str 1, Dex 10, Con 11, Int –, Wis 10, Cha 5
Skills: –
Feats: –
Environment: Any land and underground
Organization: Colony (5-20)
Challenge Rating: 1/8
Alignment: Always neutral
Advancement: –
Level Adjustment: –

Attach (Ex): If a rot grub successfully deals damage to an opponent, it latches onto its opponent’s body in the same round and begins to burrow inside. The burrowing process takes 1 round to complete, during which the grub is considered to be helpless (AC 13). Once a grub succeeds in burrowing into its opponent’s flesh, it travels to the heart (reaching it in 10-30 minutes (add one minute for each size category over Large) killing the infested creature. Grubs that have burrowed into an opponent’s flesh can be killed by an application of flame to the wound (dealing 1d6 points of fire damage to the opponent as well as the grubs per application). A remove disease instantly kills all grubs infesting a host. Note that fire must be applied within one round of a successful burrowing attack. After that, the grubs are too deep for it to be effective.
Vermin: Immune to all mind-influencing effects (charms, compulsions, phantasms, and morale effects).

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