Russet Mold

Hazard (CR 6)
Russet mold is found in dark, wet areas. At a distance of 30 feet or more, it is likely to be mistaken for ordinary rust (DC 25 Spot check required to see it for what it truly is). A patch of russet mold is about 5 to 7 feet in diameter. When a living creature comes within 5 feet of a patch of russet mold, it releases a cloud of spores in a 5-foot radius. All in the area must succeed at a DC 15 Fortitude save or take 2d6 points Constitution damage. Another DC 15 Fortitude save is required 1 minute later – even by those who succeeded at the first save – to avoid taking another 2d6 points of temporary Constitution damage.

A creature killed by russet mold rises as a Squamoid in 1d4+20 hours, unless antiplant shell is cast within one hour. Antiplant shell does not actually prevent the creature from becoming a Squamoid, but it does delay the process for the spell’s duration. After that, only a wish or miracle can prevent the creature from rising as a Squamoid.

Russet mold is immune to fire and cold. Acid-based effects, alcohol (at least 1 gallon per foot diameter of mold), continual flame, or remove disease instantly destroy russet mold.

Russet Mold from the Tome of Horrors, ©2002, Necromancer Games, Inc.; Author Scott Greene, based on original material from Gary Gygax.

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