Sleep Bomb

On the round that it is thrown, a sleep gas grenade fills a 5-foot radius with a cloud of sleep gas. On the following round, it fills a 10-foot radius, and on the third round it fills a 15-foot radius. It disperses after 10 rounds, though a moderate wind (11+ mph) disperses the smoke in 4 rounds and a strong wind (21+ mph) disperses it in 1 round. A character caught in a cloud of gas must make a DC 18 Fortitude save or take 1d3 primary Dexterity damage; secondary damage unconsciousness for 1d3 hours. This effect lasts as long as the character is in the cloud and for 1d6 rounds after he or she leaves the cloud. Those who succeed at their saves but remain in the cloud must continue to save each round. A gas mask renders the target immune to the effects.

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