Squamoid

Small Plant
Hit Dice: 1d8 (4 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +2 Dex, +3 natural), touch 13, flat-footed 14
Base Attack/Grapple: +0/-4
Attack: Claw +1 melee (1d4); or spear +1 melee (1d6/x3), or spear +3 ranged (1d6/x3)
Full Attack: 2 claws +1 melee (1d4); or spear +1 melee (1d6/x3), or spear +3 ranged (1d6/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Plant, immunity to piercing weapons, immune to electricity, low-light vision
Saves: Fort +2, Ref +2, Will +0
Abilities: Str 11, Dex 14, Con 11, Int 6, Wis 10, Cha 10
Skills: Hide +7*, Listen +7, Move Silently +5, Spot +7
Feats: Alertness
Environment: Warm forest and underground
Organization: Gang (4-9), band (10-100, + chief)
Challenge Rating: ½
Treasure: Standard
Alignment: Always neutral
Advancement: 2-4 HD (Small), 5-6 HD (Medium)
Level Adjustment: –

Skills: Vegepygmies receive a +4 racial bonus to Hide, Listen, Move Silently, and Spot checks. *They receive a +12 bonus to Hide checks when in swampy or forested areas.

Squamoid from the Tome of Horrors, ©2002, Necromancer Games, Inc.; Author Scott Greene, based on original material from Gary Gygax.

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