Toiler Golem

Toiler Golem

Large Construct
Hit Dice: 7d10+30 (68 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+17
Attack: Slam +12 melee (1d8+8)
Full Attack: 2 slams +12 melee (1d8+8)
Space/Reach: 10 ft./10 ft.
Special Attacks: Tractor/Repulsor beam (DC 17)
Special Qualities: Construct traits, darkvision 60 ft., cold and vacuum immunity, magic immunity, acid and fire resistance 10, construct.
Saves: Fort +2, Ref +2, Will +2
Abilities: Str 27, Dex 11, Con –, Int –, Wis 10, Cha 10
Skills: –
Feats: –
Environment: Unique to the Barrier Peaks
Organization: Solitary or gang (3-6)
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 8 HD (Large), 9-12 HD (Huge)
Level Adjustment: –

Huge size Toiler Golems have 2 extra cargo moving tentacles that they may use to make grapple attacks with (similar to a Extruder Golem).
Tractor/Repulsor Beam (Ex): Toiler Golems are fitted with a heavy-duty version of the tractor beams built into Extruder Golems. It functions the same way as a Extruder Golem’s does.
Immunity to Magic (Ex): A Toiler Golem is only affected by spells or spell-like abilities that can affect objects. Fleshpriests are susceptible to the heat metal spell.
Construct: Immune to all mind-effecting effects. Immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Not subject to critical hits, stunning, energy drain or death from massive damage.

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