Vampire Rose

VAMPIRE ROSE

Small Plant
Hit Dice: 4d8+12 (30 hp)
Initiative: +0
Speed: 5 ft. (1 square)
Armor Class: 15 (+1 size, +4 natural), touch 11, flat-footed 15
Base Attack/Grapple: +3/+1
Attack: Stalk +6 melee (1d4+2)
Full Attack: Stalk +6 melee (1d4+2)
Space/Reach: 5 ft./10 ft.
Special Attacks: Improved grab, blood drain
Special Qualities: Plant, camouflage, blindsight 30 ft.
Saves: Fort +7, Ref +1, Will +2
Abilities: Str 14, Dex 10, Con 16, Int –, Wis 13, Cha 8
Skills: –
Feats: –
Environment: Temperate and warm forest and underground
Organization: Solitary or patch (2-4)
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: 5-9 HD (Small), 10-12 HD (Medium)
Level Adjustment: –

Blood Drain (Ex): A vampire rose can suck blood from a living victim with a successful grapple check. If it gets a hold, it drains blood, inflicting 1d4 points of temporary Con damage each round the hold is maintained.

Camouflage (Ex): Since the vampire rose looks like a normal rose bush, it takes a successful DC 20 Spot, Survival, or Knowledge (nature) check to notice it before it attacks.

Vampire Rose from the Tome of Horrors, ©2002, Necromancer Games, Inc.; Author Scott Greene, based on original material from Tom Moldvay and Jean Wells.

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