Webbird

Tiny Magical Beast
Hit Dice: 1d10 (5 hp)
Initiative: +2
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 14 (+2 size, +2 Dex), touch 12, flat-footed 12
Base Attack/Grapple: +1/-12
Attack: Stinger +5 melee (special)
Full Attack: Stinger +5 melee (special), bite +0 melee (1d2-5)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Web, implant
Special Qualities: Low-light vision, darkvision 60 ft.
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +3, Spot +5
Feats: Weapon Finesse
Environment: Temperate and warm forests
Organization: Flock (3-36)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: –
Level Adjustment: –

Web (Ex): Webbirds can throw a web eight times per day in a similar fashion to a net attack. The webs have a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to Medium size.
An entangled creature can escape the webs with a DC 10 Escape Artist check or a DC 14 Strength check.
Implant (Ex): As a standard action, a webbird can use its chest appendage to lay eggs inside a creature entangled in its web. If successful, the young larvae emerge 1d4+2 x 10 minutes later, devouring the host from inside, and causing 1d6 points of Constitution damage per round. A remove disease spell rids a victim of the eggs, as does a successful DC 20 Heal check by someone with ranks in that skill. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-Share Alike 2.5 License.